Stoked for Kiln + Upgraded fcape?

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So... who's ready for the newest Tzhaar city quest? How about the super hardmode version of the fight caves? Apparently you either have to fight Jad + Kiln at once or one of the waves consists of two jads at once (Wave before Kiln?) and you have to use a coveted fire cape to gain entry to this minigame! Here's some info I pulled off the RSOF.
Graphical Rework of the TzHaar

Races like the TzHaar are unique to RuneScape and deserve the best of treatments when it comes to graphical reworks. So, this time round, we’re graphically reworking EVERYTHING that there is to rework in the TzHaar City. Equipment (aside from the fire cape), environments, characters, monsters, minigames and quests will all get a lick of molten lava paint...and with some really rather amazing new animations.

And what better excuse to visit these magmatic enigmas than a brand new quest and minigame!

The Elder Kiln Quest

The lava is cooling in the TzHaar City, and the Birthing Pools are full of TzHaar that are born without memories. The ancestral wisdom of the TzHaar is being lost, instead of passed from TzHaar to child, causing upheaval that threatens the race most opposed to change. Only an ancient power, The Elder Kiln, can offer an answer but it has not been visited by the TzHaar since the world was formed. Reveal the secrets behind TokKul, and engage with a storyline that satisfies both the lore and combat-craving players among us.

This new master level quest will have requirements of 75 Magic, 60 Agility and 41 Mining, and will require some refined combat abilities to reach a conclusion where you’ll face multiple creatures of around combat level 300. There are no other quest prerequisites, so anyone with the relevant stats can join the fight.

Rewards for completing the quest will include XP, a new ring that increases combat damage when engaging in sport (combat) with the creatures of the TzHaar City, and a brand new title. Last, but by no means least...you will gain access to the Fight Kiln minigame.

The Fight Kiln Minigame

In our most challenging minigame yet, you’ll be asked to sacrifice your fire cape once before even stepping through the door! But who needs a fire cape when there’s a new +8 strength cape waiting on the other side? In this very, very high-level sequel to the Fight Caves, you’ll be fighting waves of increasingly difficult monsters intent on showing you how tough the new ‘TokHaar’ really are. How would you feel about fighting two Jads...at the same time? This double team against some of the toughest bosses in the game will be nothing compared to what awaits in the final wave. You’ll just have to wait and see what resides beneath that bubbling, molten rock...

Players with any combat stats lower than 90 will find progress almost impossible, and you’ll need all the overloads, curses, potion flasks, mega food and top-end combat gear you can muster.

The Tzhaar Kiln Trailer;
[video=youtube]http://www.youtube.com/watch?v=23ofLgQRzg0&feature=channel_video_title[/video]

Also, some pictures;

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I'll update the thread with more pictures as they're being released.
 
It looks somewhat challenging at least...
I still think they try too hard with the graphics reworking... nobody even cares about it.. it's a java game ffs lol. :p
 
Well they do need to compete with other MMO's out there that have a bigger playerbase.
 
Woox16 has logged in
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treb said:
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^^


Ya I definitely won't be trying this I couldn't even get my own firecape lol adw did it for me
 
How would you fight 2 jads at once with prayer switching..
 
Yeah, i guess it looks okay even though i don't play runescape i might login and try this when it's released.
 
They need to redesign the firecape. It looks really shitty compared to skill capes and shit. It looks outdated.
 
michaelkr1 said:
They need to redesign the firecape. It looks really shitty compared to skill capes and shit. It looks outdated.
I second this. They need a similar effect on it like the trimmed dungeoneering cape, except have a flaming aura around it or something :D
 
Singed said:
I second this. They need a similar effect on it like the trimmed dungeoneering cape, except have a flaming aura around it or something :D
A flaming aura would be amazing, maybe that is something in the future? They're going crazy with graphics atm anyway. Only a matter of time...
 
It would be cool if when you wore the firecape, every now & then it would add an extra hit to your opponent and "set them on fire"
 
You would need pernix, divine & ccb to kill two jads.

Like ffs it took me over 30 trys to kill even 1 jad.
 
robots.txt said:
You would need pernix, divine & ccb to kill two jads.

Like ffs it took me over 30 trys to kill even 1 jad.

Don't even need pernix, if anything just a virtus mask for bonus hp when you brew. You could always just veng/ovl/claw spec one jad which will hopefully do over 2500 damage. Also you'd probably use ganodermic and pray range since gano absorbs like 50% magic
 
It's out!!!! *squee* looks like you need to invest a bit more in gear than I thought :S
 
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