Slug Quest Update

Oxide

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Mod Trick said:
05-Jul-2011 – Salt in the Wound

“Though few questioned it, the unnatural sluggishness of that littoral settlement was an omen of vile significance. Never did I witness a more harrowing affair than in Witchaven, by the cruel water’s edge.”

The Temple Knights have long been at war with Mother Mallum and her mind-controlled minions, but after a recent breakthrough a solution is within sight. Somewhere within the labyrinthine chambers of Daemonheim a creature dwells, whose very essence is capable of disrupting the Slug Queen’s powers... but this isn’t a mission that can be faced alone.

With a more grown-up outlook on life and greater control over his abilities, Kennith will eagerly add his magic to your arsenal. The hygienically challenged Ezekial also returns, this time with a bit more bang! Finally, we have the fresh face and strong sword-arm of the Temple Knight Eva Cashien, who is keen to live up to the family name and to prove herself in battle.

Join forces, issue orders and work together with these heroes, taking the fight from the fishing platform where it all started to the slimy doorstep of the sea slugs. Infiltrate the newly surfaced Slug Citadel, and come face to face with Witchaven’s dreadful puppeteer.

If you can successfully achieve resolution in this, the last quest in the Sea Slug series, you’ll gain access to an increase in bound ammo storage within Daemonheim... as well as the XP, of course.

Mod Trick
Runescape Content Developer


Summary:

Where to start Salt In The Wound:
Talk to Kennith in the east of the Daemonheim peninsula.

Requirements to start Salt In The Wound:
60 Defence
50 Constitution
47 Herblore
45 Summoning
35 Dungeoneering
Kennith's Concerns


In other news...

Members will have the opportunity to acquire their very own Dwarven Army Axe, a marvellous article of dwarven engineering that can serve as a needle, a chisel, a pickaxe, a hatchet, a tinderbox and even a weapon in a pinch. It’s the accessory of choice for the eclectic, low-levelled adventurer with a range of interests and scarce free inventory space. Switch seamlessly between mining that stubborn copper vein, swatting that irksome goblin and darning your socks. Current members will be informed of how to obtain one of these upon logging in, so get your Dwarven Army Axe today!

HOLY SHIT THIS IS GONNA BE EPIC :D
 
Dam I haven't done any of the slug quests, but the dwarven axe thing sounds cool as hell
 
Relapse said:
Dam I haven't done any of the slug quests, but the dwarven axe thing sounds cool as hell

Except I think its only up to steel(?) so its good in a pinch, but not good for anything else.
 
Me and george just did Kenniths Concerns together.

Also for anyone interested in salt in the wound rewards

2 Quest points
45,000 Defence experience
17,500 Constitution experience
15,000 Herblore experience
12,500 Summoning experience
5,000 Dungeoneering experience
100 more bound ammunition/runes in Daemonheim (raising the total to 225)

Sounds pritty epic rewards me and george are doing it now.
 
Oxide said:
Me and george just did Kenniths Concerns together.

Also for anyone interested in salt in the wound rewards

2 Quest points
45,000 Defence experience
17,500 Constitution experience
15,000 Herblore experience
12,500 Summoning experience
5,000 Dungeoneering experience
100 more bound ammunition/runes in Daemonheim (raising the total to 225)

Sounds pritty epic rewards me and george are doing it now.

Whoa, 100 more bound ammunition, that looks very helpful.

Also that new tool seems quite handy, hopefully we can get multiple of them.

Although I've never really needed them all combined, can't say I've had a problem having them all separated.
 
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