Dungeoneering said:-Woke up
-Turned to the left
-Screamed at my computer because bots stopped
-Closed client
-Opened
-Logged in
-Started botting
-Take pills
-Runegear
Win!
yea I started mine back up
Can you post what the update was?
I'm guessing just minor fixes on the GE and what not
Dungeoneering said:...
yea I started mine back up
Can you post what the update was?
I'm guessing just minor fixes on the GE and what not
17-Aug-2011 – Temple Trekking: Revamped
Protect travellers journeying through Mort Myre in our Temple Trekking revamp, with a range of new rewards, finer control over the route through the swamp and a new, diverse set of companions who grow in experience and skill as they travel.
The pilgrims are an eclectic bunch, including mad wizards, militia members and elderly men, and have bucked up their ideas following their previous trips through the swamps. As such, they will now be able to aid in fending off any enemies that decide to cut your trip short, instead of sitting back and making you do all the hard work! In turn, you can trade them food to help them survive the arduous journey through the murky morass.
Each time you help the locals embark on this perilous journey, you’ll be rewarded handsomely in resources and XP tomes. By continuously travelling with them, you will help them to level up, unlocking new skills and items to make subsequent journeys through the swamps that little bit more interesting. The mage Pazuzu, for example, will gain the ability to secure enemies in place with Bind, weaken their defences with Vulnerability and, eventually, to destroy them with Fire Wave and a Staff of Light.
Rather than selecting an easy or hard route for the trek as a whole, you will be taken to a hub after each encounter, where you will be able to continue down an easy, moderate or difficult route. Persistently escorting and developing a particular person will build their trust in you, and will allow them to foresee the dangers that lie down the branching paths ahead; great news if you’re low on food and need a safer route home, if you’re looking for a particular piece of gear, or if you just really hate vampyres.
The rewards have also been given an overhaul and a multitude of new items have been added, including a new outfit that everyone levelling Construction will find invaluable. On top of this, it is now much easier to obtain the full set of lumberjack clothes, which are a great help while levelling Woodcutting. These are just some of the great rewards up for grabs by the tenacious temple trekker.
How to start:
Check the noticeboard in Burgh de Rott (requires In Aid of the Myreque).
Check the noticeboard outside of Paterdomus (requires Legacy of Seergaze).
Mod Chris L
In other news...
Along with the revamp of the Temple Trekking minigame, Morytania and many of its inhabitants, from the supernatural to the slimy, have received some major graphical updates.
The trees around the major cities of Lumbridge, Falador and Varrock have been made taller and more detailed than ever before in the latest of our visual improvements.
Finally, familiars no longer need to be dismissed when entering the Grand Exchange. Instead, they will be hidden until you leave the area. The familiar’s timer will also pause while you’re in the area.
The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature ('Submit a Bug Report' under the 'Help' drop-down menu of the website).
Graphical
Oziach won the case against the Edgeville Reconstruction Committee, and as such has had his house remodeled free of charge.
Miss Schism in the prison during Court Cases no longer slides about on her chair.
Quests
Logging into a section of Within the Light will no longer occasionally fail to put the player in the correct place.
The Castles in the Sky task will now unlock when players visit a Citadel.
The wording on the Citadelementary task has been updated to state that your own Citadel must be entered to complete this task.
Activities / Distractions
The ring of stone, Easter ring, and bone brooch are now restricted in duels if ‘disable rings’ is selected.
Fingerprints in Court Cases will no longer state that they are not matched up correctly when they are.
Miscellaneous
Sir Owen no longer talks about being glad that you stopped Lucien obtaining the Stone of Jas as you didn't.
The head guard in a Clan Citadel will now give out Clan cloaks correctly.
Familiars can now attack players who are using a ring of stone.
Teleport spells now use sounds specific to the player, instead of area sounds.
The ice barrage spell sound has been altered, and will now play the sound every time the spell is cast.
The keep-on-death interface now better reflects the costs of the abyssal vine whip and ornate and spiky treasure trail items.
A spirit kyatt's ambush attack no longer skulls players erroneously.
Players can no longer avoid poison from the blood spell by getting out of Stealing Creation in an unexpected way.
Godwars degradable items no longer degrade on free worlds.
The ‘you mine some stone’ message in Citadels is now filtered correctly using the game filter.
It is no longer possible to gain more than 10 full cooking urns by dropping them.
Players can no longer make planks on a free world by using logs on the sawmill operator.
Dungeoneering said:-Woke up
-Turned to the left
-Screamed at my computer because bots stopped
-Closed client
-Opened
-Logged in
-Started botting
-Take pills
-Runegear
Win!
yea I started mine back up
Can you post what the update was?
I'm guessing just minor fixes on the GE and what not
Yeah.. This was the most important one for me. Now I don't need to dismiss my familiar every time I need to go to GE.Relapse said:Omg the familiar update for the GE is probably the greatest update in a long time