To begin this topic
I do guarantee quality however, all bugs (that are known) as well as dupes/glitches will be fixed upon release.
(Will add media when I get home, I'm out of the house ATM but the idea of this thread occurred to me).
Starting from a BLANK PI (Project Insanity)
In the works
- Combat redone
- Skilling
- Achievement system (hand written)
- Quests (5 member, 10 donator, 15 Investor)
- Stability control via jPanel (server panel)
- Memleaks (Most PIs come stock with a crap load)
- Investor Area
- 700+ maps
- New user interface/login protocol
- Event handler
Currently Added
- 525 Maps/602
- TokHaar-Kal (new firecape on RS)
- Donor area (with teleport command)
- Jail/ban/ipban/mute/ipmute/mutex/banx (x = variable for time)
- Mini-quest (the outline for it, unique ideas of actual quests will occur post-beta)
- PlayerSave on packet process (also a shutdown hook implemented)
- 602 interfaces (skill tab/quick prayer)
- HP/Pray/Run/Summoning orb (summoning will never be added, not anytime soon anyways)
- Working prayer
- Slayer areas (RS: tower/caves/dungeons)
- Task system for slayer based on getCombatLevel()
Is there an official rune-gear server? I have a team of developers, including myself working on producing a stable, eco friendly, completely redone PI base [continuing the aforementioned, and fixed combat, mem leaks, errors and such].
I was thinking once beta stages are up if you guys didn't have an official server that some of your members/staff could take a look at it and maybe come to a decision.
For those users using the term 'JDB', the worst that can come from a java file is malicious software which is fixed by doing a registry sweep and a system restore, but this will not be one of those, and the fact it won't be beta friendly until our team thinks it would be suitable.
I can't promise a server similar to 'rs2006' because quite frankly my development team might be dedicated but there's only a few of us.
I do guarantee quality however, all bugs (that are known) as well as dupes/glitches will be fixed upon release.
(Will add media when I get home, I'm out of the house ATM but the idea of this thread occurred to me).
Starting from a BLANK PI (Project Insanity)
In the works
- Combat redone
- Skilling
- Achievement system (hand written)
- Quests (5 member, 10 donator, 15 Investor)
- Stability control via jPanel (server panel)
- Memleaks (Most PIs come stock with a crap load)
- Investor Area
- 700+ maps
- New user interface/login protocol
- Event handler
Currently Added
- 525 Maps/602
- TokHaar-Kal (new firecape on RS)
- Donor area (with teleport command)
- Jail/ban/ipban/mute/ipmute/mutex/banx (x = variable for time)
- Mini-quest (the outline for it, unique ideas of actual quests will occur post-beta)
- PlayerSave on packet process (also a shutdown hook implemented)
- 602 interfaces (skill tab/quick prayer)
- HP/Pray/Run/Summoning orb (summoning will never be added, not anytime soon anyways)
- Working prayer
- Slayer areas (RS: tower/caves/dungeons)
- Task system for slayer based on getCombatLevel()