[Project] R

Lolmj

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To begin this topic



I do guarantee quality however, all bugs (that are known) as well as dupes/glitches will be fixed upon release.

(Will add media when I get home, I'm out of the house ATM but the idea of this thread occurred to me).

Starting from a BLANK PI (Project Insanity)

In the works
- Combat redone
- Skilling
- Achievement system (hand written)
- Quests (5 member, 10 donator, 15 Investor)
- Stability control via jPanel (server panel)
- Memleaks (Most PIs come stock with a crap load)
- Investor Area
- 700+ maps
- New user interface/login protocol
- Event handler

Currently Added
- 525 Maps/602
- TokHaar-Kal (new firecape on RS)
- Donor area (with teleport command)
- Jail/ban/ipban/mute/ipmute/mutex/banx (x = variable for time)
- Mini-quest (the outline for it, unique ideas of actual quests will occur post-beta)
- PlayerSave on packet process (also a shutdown hook implemented)
- 602 interfaces (skill tab/quick prayer)
- HP/Pray/Run/Summoning orb (summoning will never be added, not anytime soon anyways)
- Working prayer
- Slayer areas (RS: tower/caves/dungeons)
- Task system for slayer based on getCombatLevel()
 
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