Interbellum rsps Beta ends 13-01-2012!

nsrownz

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Welcome to the project thread of Interbellum.

At Interbellum my primary goal is to keep everything as realistic as possible and close to Runescape. Even the minor details count if you are coding a minigame/skill or whatever you can think off.
Thats why our main priority is also to keep everything bug-free and to keep it like that we need your help by bug reporting every bug/glitch you notice.


http://www.youtube.com/watch?v=_r7N54ekDCc

My goals:
- Stabilizing the server.
- Redoing every skill(It just looks to ugly and half-assed if I look at the way they coded the skills)
- Combat close to Runescape​

Features I worked on till today(Minor updates included):

Curses


* Soulsplit on npcs work, not halfassed like the other servers where there is no gfx + projectile returning.
* Redone the way leeches work, it was just sh*t.



Run/Walk


* Run orb and run option work correctly now instead of working independent (one option is on walking while the other one is on running)
* Draining + energy restoring based on agility level.
* No slowmotion running anymore.
* Added resting.

1 Resting by pressing the right-click option on the run orb.
2 While resting the rest config will be placed on the run orb, gets cancelled along with the resting itself when switching, eating or running.
3 Exactly like runescape I guess.


Combat


* Weapon timers adjusted, same as Runescape I guess.
* The first hit within a fight starts now after turning to your opponent so not immediately which made it look ugly.
* Fixed a bug where if you would switch your items it wouldnt stop you from attacking, which mostly caused that when players switched to mage gear(ancient staff) it would just bash with it.
* Diagonal attacking redone. (Diagonal correcting --> attack, first it was attack --> diagonal correcting).
* Magic formulas changed to my own formulas from an old server I had. Much more in common with Runescapes' hit/miss formula.
* Ranging, maging etc. I really don't like the current combat, so I will just redo the main parts for a better combat.)



Duel Arena


* Every dupe that I have experienced is fixed.
* Not done:
* Maybe I'll find more dupes/glitches?



Quick prayers/curses


* Checks if it is on curses or prayers and based on that opens the quick prayer/curse interface.
* Also the text changes based on which prayerbook you are --> turn quick curses on/turn quick prayers on.
* Exactly like runescape I guess.



Autocast


* The autocasting on the source was very very bad.
* Configs weren't resetting on logout etc. and even if it was highlighted it would still attack normal.
* All fixed now also perfect autocasting with the right config around the spell.



Clipping


* NPC/Player following
* Combat following
* Support for stopping attacks when there is an object between the two players.
* Projectile clipping(Finding a new path if the projectile will go through clipped objects)
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I will be advertising on a rsps toplist with a sponsor banner so I will be having 50-100 players in first month i hope.
The server forums are Interbellum.tk or Interbellum.newgoo.net
Sorry for the ugly .tk I am planning on buying my own domain next week. We are currently 24/7 online.
The beta will be over at 13-01-2012 so dont miss it !
 
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