Mega-Thread For Gears of War
Xbox 360
Rated: M (Mature 17+)
Developed By: Epic Games
Published By: Microsoft Game Studios
Release date: November 7th, 2006
Engine: Unreal Engine 3
Genre: Third-Person Shooter
Game Modes: Campaign, Multiplayer
Campaign Modes: Single-Player,Split-Screen Co-Op,Xbox Live Co-Op
Multiplayer Modes: Split-Screen,System Link,Xbox Live Player Match,Xbox Live Ranked
Match
Multiplayer Game Modes: Warzone,Execution,Assassination,Annex
Multiplayer Maps: (Original) War Machine,Masoleum,Escalation,Clock Tower,Fuel
Depot,Rooftops,Canals,Gridlock,Mansion,Tyro Station (DLC) Old Bones,Raven
Down,Garden,Subway,Bullet Marsh,Process
Basic Info -
How It All Started
Controls
Movement (A Button)
Active Reload
Coalition Weapons
Multiplayer Game Types
About - Campaign Plot
Act 1
Act 2
Act 3
Act 4
Act 5
Sources: Gearspedia,Gears of War Booklet (Included with disc),My personal experience.
Xbox 360
Rated: M (Mature 17+)
Developed By: Epic Games
Published By: Microsoft Game Studios
Release date: November 7th, 2006
Engine: Unreal Engine 3
Genre: Third-Person Shooter
Game Modes: Campaign, Multiplayer
Campaign Modes: Single-Player,Split-Screen Co-Op,Xbox Live Co-Op
Multiplayer Modes: Split-Screen,System Link,Xbox Live Player Match,Xbox Live Ranked
Match
Multiplayer Game Modes: Warzone,Execution,Assassination,Annex
Multiplayer Maps: (Original) War Machine,Masoleum,Escalation,Clock Tower,Fuel
Depot,Rooftops,Canals,Gridlock,Mansion,Tyro Station (DLC) Old Bones,Raven
Down,Garden,Subway,Bullet Marsh,Process
Basic Info -
How It All Started
Cliffy B Got Inspired To Make 'Gears of War' By Playing A Game Of Paintball.
This Is What He Says About This:
This Is What He Says About This:
One of the most common questions I'm asked
as a game developer is "What makes a next-generation game?" Is it graphics? Better
physics and AI? New controls?
I played a game of paintball a while back. While crouched in the woods with
high-powered spheres splatting above my head, I had a hint of what it might be to be
in an actualy firefight. I found the experience rather... painful.
Perhaps it was then that I thought about how most shooters play. They're not like
real firefights. Circle strafing, jumping around -- these elements have felt alien to
me for the last few years. For example, take the use of cover. Before we started
GEARS OF WAR®, we saw other games with cover in them. Our question was, "How are we
going to make hiding behind a wall interesting?" Answer:"Make it real." And The Rest
Goes On Along Those Lines.
as a game developer is "What makes a next-generation game?" Is it graphics? Better
physics and AI? New controls?
I played a game of paintball a while back. While crouched in the woods with
high-powered spheres splatting above my head, I had a hint of what it might be to be
in an actualy firefight. I found the experience rather... painful.
Perhaps it was then that I thought about how most shooters play. They're not like
real firefights. Circle strafing, jumping around -- these elements have felt alien to
me for the last few years. For example, take the use of cover. Before we started
GEARS OF WAR®, we saw other games with cover in them. Our question was, "How are we
going to make hiding behind a wall interesting?" Answer:"Make it real." And The Rest
Goes On Along Those Lines.
Controls
Basic Controls For Gears of War
Movement (A Button)
Use A to get into cover,Use A to get out of cover. Simple. Cover is essential. You also use the A button to Mantle,Roadie Run,Swat Turn,Cover Slip,and Evade.
Active Reload
Press RB once to reload regularly. Press it again on the white bar to active reload. If done successfully,you will reload fast. If done perfectly,you'll reload much fast and receive a damage boost. If failed,you will spend more time reloading than if you didn't attempt at all
Success
Perfect
Failure
Success
Perfect
Failure
Coalition Weapons
Snub Pistol
Standard issue side arm for all the soldiers of the Coalition of Ordered Governments
(COG) You always have your Snub Pistol. Regular firing mode is a single shot, but you
can fire as fast as you can squeeze the right trigger. To enable a moderate zoom,
squeeze the left trigger, and then click the right stick.
Lancer Assault Rifle
The workhorse Coalition weapon. Full automatic. Intended from midrange combat. The
weapon's Chainsaw Bayonet can be activated when in close proximity to an enemy (press
and hold B).
Gnasher Shotgun
Short-range weapon that can occasionally take down a Locust Drone in one shot. Most
effective at less than 3 meters.
Longshot Sniper Rifle
Used best at long ranges, the Longshot has high-caliber ammunition that removes
man-sized threats with a single well-placed headshot. To activate the integrated
scope,hold the left trigger as if aiming normally, and then click the right stick to
zoom magnification.
Grenade
Standard Coalition-issue fragmentation grenade. when you press and hold the left
trigger, a visible arc shows the grenade's trajectory. Move the right stick to alter
this projected arc.
NOTE:Smoke Greandes are availible in multiplayer games.
Hammer of Dawn
The Hammer of Dawn is the Imulsion-energized satellite particle-beam weapon capable
of leveling buildings.
It must be orbitally aligned overhead to fire. Your HQ contact lets you know when it
is available.
The Hammer requires a ground-based observer to acquire a target with a targeting
laser. To do this,a Coalition soldier (Gear) must have line of sight on the target
and open sky. Press the left trigger to aim, and then the right trigger to
fire.
Standard issue side arm for all the soldiers of the Coalition of Ordered Governments
(COG) You always have your Snub Pistol. Regular firing mode is a single shot, but you
can fire as fast as you can squeeze the right trigger. To enable a moderate zoom,
squeeze the left trigger, and then click the right stick.
Lancer Assault Rifle
The workhorse Coalition weapon. Full automatic. Intended from midrange combat. The
weapon's Chainsaw Bayonet can be activated when in close proximity to an enemy (press
and hold B).
Gnasher Shotgun
Short-range weapon that can occasionally take down a Locust Drone in one shot. Most
effective at less than 3 meters.
Longshot Sniper Rifle
Used best at long ranges, the Longshot has high-caliber ammunition that removes
man-sized threats with a single well-placed headshot. To activate the integrated
scope,hold the left trigger as if aiming normally, and then click the right stick to
zoom magnification.
Grenade
Standard Coalition-issue fragmentation grenade. when you press and hold the left
trigger, a visible arc shows the grenade's trajectory. Move the right stick to alter
this projected arc.
NOTE:Smoke Greandes are availible in multiplayer games.
Hammer of Dawn
The Hammer of Dawn is the Imulsion-energized satellite particle-beam weapon capable
of leveling buildings.
It must be orbitally aligned overhead to fire. Your HQ contact lets you know when it
is available.
The Hammer requires a ground-based observer to acquire a target with a targeting
laser. To do this,a Coalition soldier (Gear) must have line of sight on the target
and open sky. Press the left trigger to aim, and then the right trigger to
fire.
Multiplayer Game Types
Warzone
Assassination
Execution
Annex
Simple 5v5 COG vs Locust fire-fight. Eliminate enemy team to win. While downed,Pump A to stay alive longer
Assassination
Each team has a Leader (Hoffman for COG and RAAM for Locust). The goal is to kill the enemy's leader. If a leader is kill,that team will lose the ability to respawn. The player who kills the enemies leader one round,will be leader the next. The player with the highest points on the losing team that round will be leader next round.
Execution
Similar to Warzone,but instead of bleeding out while down,you have the chance to be revived (Pump A to revive faster). All kills must either be headshots,close-range kills,or executions
Annex
Similar to King Of The Hill. The ring starts in the middle of the map,but after 60 points have gone,the ring will switch to a different location,and after another 60 points,it will switch again. Usually switches location to certain weapon spawn points
About - Campaign Plot
Act 1
Act 1 (Ashes) - As the game opens 14 years after Emergence Day, former soldier Marcus Fenix is freed from the Jacinto Maximum Security Penitentiary by his close friend, Dominic Santiago, who needs Fenix's help in the fight against the Locusts. Both manage to escape the prison moments before it is destroyed by a Corpser, and then meet up with the other members of Delta Squad, Anthony Carmine and Minh Young Kim in Ephyra, with orders to find Alpha Squad and secure possession of the "Resonator", a device intended to map out the Locust underground tunnel network for the Lightmass Bomb. En route to Alpha's last known location, Carmine is killed by a Locust sniper. Marcus, Dom, and Kim are able to meet up with a Private from Alpha Squad, Augustus Cole, who says the rest of Alpha are at the Tomb of the Unknowns. Transmissions then get blocked by Seeders, which are destroyed by Marcus using the Hammer of Dawn. After finding 3 more Privates from Alpha, Damon Baird, Gyules, and an unknown Gear, they are ambushed by Locust Forces. Kim is separated from the others and is killed by General RAAM. While retreating into the Tomb, the unknown Gear is killed while providing cover fire. After Marcus defeats a Locust Berserker, which kills Gyules, the team confirms with headquarters that the Resonator is safe, and are then ordered to the Lethia Imulsion Facility ten kilometers from their position. Marcus is also put in charge of Delta Squad in place of Kim.
Act 2
Act 2 (Nightfall) l- Dom suggests that the fastest way to reach the mine would be to borrow a Junker from a Stranded named Franklin, who owes Dom a favor from deals in the past. After reaching the camp, Franklin reluctantly agrees to give him the Junker on the condition that Cole and Baird stay behind at the Stranded camp to help them defend against the Locust. Dom agrees, and he and Marcus head across the ruined city as nightfall descends, bringing out the Kryll, carnivorous bat-like creatures that attack anything in the dark. The two fight through the Locust forces to reach Aspho's gas station where the Junker is kept, and then drive it back to the camp, defending themselves from the Kryll with an ultraviolet light equipped on the Junker that can kill the Kryll. The two arrive just in time back at the Stranded camp to help defend it from a large Locust onslaught. Once the situation is secured, the team moves onwards towards the mining facility in the Junker.
Act 3
Act 3 (Belly of the Beast) - Delta Squad reaches the outskirts of the mining facility just as the Junker ceases to function. They make their way on foot through the abandoned facility and into the Imulsion mine tunnels, heading towards a predetermined location where the effect of the Resonator should have maximum effect, all the while defending themselves against constant Locust onslaughts. The team eventually reach their target destination, after Marcus defeats a Corpser, and after securing the area, Baird sets off the Resonator device and narrowly escape back to the surface. Unfortunately, the team quickly learns from HQ that the data collected from the Resonator blast was much too little to be of use for the Lightmass Bomb. However, a device found by Baird seems to already contain a near-complete map of the tunnel system, with the data linking back to Marcus' father, Adam Fenix, and his home, the East Barricade Academy.
Act 4
Act 4 (The Long Road Home) - Delta Squad rides a Raven helicopter to the East Barricade Academy, now ruined and heavily controlled by Locust, losing a helicopter to an attack by Nemacyst air spores in the sky. The team is dropped off just outside the Academy and are forced to fight their way through massive numbers of Locust on their way to the mansion where Adam Fenix lived. Baird discovers an APC in need of repair at the back of the manor, and he and Cole rush off to repair it while Marcus and Dom search the manor for the data. After finding the hidden laboratory in the ba*****t, they leave their cloaked robot Jack to download the data and defend the house against waves of Locust attackers. As Jack finishes downloading the tunnel maps, the two soldiers rush for the newly repaired APC behind the manor with a gargantuan reptilian-like Locust called a Brumak already charging towards them. The Squad and Jack reach the APC just as the Brumak smashes through the manor, escaping the pursuing monster.
Act 5
Act 5 (Desperation) - The team now rushes for the train station to get aboard the Tyro Pillar, an armored freight train carrying the Lightmass Bomb at its front. Locust attack them at the station and prevent Cole and Baird from jumping onto the train as it speeds past, leaving only Marcus and Dom to battle through to the front of the train as it travels across the wasteland towards the Locust stronghold. They unfortunately encounter General RAAM at the front of the train, guarding the Lightmass Bomb, but Marcus is able to defeat him. With a destroyed bridge quickly approaching as the train speeds ahead, Marcus uploads the tunnel data into the Lightmass Bomb and activates it, escaping the train by jumping into a nearby Raven helicopter, with the help of Dom and Colonel Hoffman seconds before the train falls off of the tracks and into the Imulsion below. The bombs from the Lightmass launch into the Locust tunnels beneath, successfully eradicating most of an important Locust stronghold, and almost all of the Kryll breeding grounds. Hoffman later announces their victory to the rest of the world, but the haunting voice of the Locust Queen clearly says that the Locust have not been defeated, and will continue to fight back.
Sources: Gearspedia,Gears of War Booklet (Included with disc),My personal experience.