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Chewbaka said:
Automatic Coding said:
Chewbaka said:
Only decent bot in there is barrows, which probably why you quit. Everything else is like a couple hours bots. The flipping bot is easy as hell when you get all the widgets and components you need.

Okay... Let's hear your epic bots that took you 3 weeks.

I admit mine are not the best, why I used the word intermediate.

1. I started programming for RSBuddy two days ago.
2. The 3 weeks is the how long I have being doing C++ in school (VERY similar to Java)
3. I am 80% done with a castle wars bot, just adding in combat function which I need to loop through the array of players and get the nearest through the Calculations and since the built in functions in RSBuddy for interaction with other people fails, I already have an alternative laid out.. Then I need to add more randomization.

And yes, RSBuddy is extremely easy and just because someone can make a bot in it, doesn't mean there even remotely intermediate in Java unless they use some VERY clever algorithms to figure out things.


Well, I am off to school, sucks no that RG is blocked there.

1. I started programming for RSBuddy two days ago. k? You could say I started 12 hours ago.

2. The 3 weeks is the how long I have being doing C++ in school (VERY similar to Java) I was trying to learn some C++, got boring...

3. I am 80% done with a castle wars bot, just adding in combat function which I need to loop through the array of players and get the nearest through the Calculations and since the built in functions in RSBuddy for interaction with other people fails, I already have an alternative laid out.. Then I need to add more randomization.

Correct me if I'm wrong, but unless that catches the flag/priorities the flag leader/all that then it'd be easy to make? Even then still pretty easy :(

And I know you're gonna be like "WHY DON'T YOU CODE IT!?!", well, because I don't want to make a castle wars bot.
 
Talk about off topic..>.>
 
Automatic Coding said:
Chewbaka said:
Automatic Coding said:
Okay... Let's hear your epic bots that took you 3 weeks.

I admit mine are not the best, why I used the word intermediate.

1. I started programming for RSBuddy two days ago.
2. The 3 weeks is the how long I have being doing C++ in school (VERY similar to Java)
3. I am 80% done with a castle wars bot, just adding in combat function which I need to loop through the array of players and get the nearest through the Calculations and since the built in functions in RSBuddy for interaction with other people fails, I already have an alternative laid out.. Then I need to add more randomization.

And yes, RSBuddy is extremely easy and just because someone can make a bot in it, doesn't mean there even remotely intermediate in Java unless they use some VERY clever algorithms to figure out things.


Well, I am off to school, sucks no that RG is blocked there.

1. I started programming for RSBuddy two days ago. k? You could say I started 12 hours ago.

2. The 3 weeks is the how long I have being doing C++ in school (VERY similar to Java) I was trying to learn some C++, got boring...

3. I am 80% done with a castle wars bot, just adding in combat function which I need to loop through the array of players and get the nearest through the Calculations and since the built in functions in RSBuddy for interaction with other people fails, I already have an alternative laid out.. Then I need to add more randomization.

Correct me if I'm wrong, but unless that catches the flag/priorities the flag leader/all that then it'd be easy to make? Even then still pretty easy :(

And I know you're gonna be like "WHY DON'T YOU CODE IT!?!", well, because I don't want to make a castle wars bot.

1) It's not good to lie, we all know you started weeks ago when you posted a topic about coding for RSBuddy
2) C++ is alright
3) It will be done in later versions, just want to get a basis that you actually help the team.

But yeah, RSBuddy is too easy tbh so anything you make it in isn't really impressive.

We could maybe make a bot together :D
 
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