Debate: What is the Most Useful Skill On Runescape?

Blaze said:
yet it does however render it useful the percentage of usefulness is equal to say,making profit as you would have it so, this is an obvious win for me as you keep referring to just profit and not the overall usefulness factor as you yourself masked in the Original Post. Thank you for your time.
~Blaze.

in most cases I would tend to agrea with you, however your stupidity and "i'm better than everyone else" attitude makes me want to debate the oppisite angle, and the whole point of a "debate" is to get people on your side, since you have not done this I think you are the one who has truely lost.

As for the most useful skill, I personally would think it would be dungeoneering. because, not only can you train just about every skill for free, but you also get rewards that help you with skilling and combat outside of dungeoneering.
 
Construction. There's no place like home <3
 
Most usefull skill, Constitution.

No Constitution -> No life.
No life -> No usefulness.

Therefore..
Constitution -> Life.
Life -> Profit.
Profit -> This guy.

Constitution wins.
 
To be honest, I think construction; I have 99 and a killer house... not bragging, but damn it's useful.
The way I see it, construction is like the pod in the middle holding everything together. Like seriously, the potential that is held by the content you can hold in your house is incredible. Apart from a select few skills, you can utilize your house to make almost any skill easier, whether it be teleporting to somewhere for free, or checking your telescope for fallen shooting stars, houses from construction are great providing you have a relatively high level :)
 
I think the moste usefull skill is slayer, you can get alot of money out of it.
But it is a pain in the ass to train.
 
Cooking. I mean, what's the point of life when you can't cook anything? Inb4 kitchen jokes

I'll have to say magic or construction. Teleporting, portals, gilded altar., etc.
 
I think it's hitpoints, otherwise we'd respawn at lumby 24/7
 
I think construction is the best. Magic is pretty useful as well. Either of those. :D
 
I would have to say the Combat stats (Attack, Strength, Defence, Constitution).
In many different scenarios you need to rely on those 4 basic stats to progress.
Whether that be doing quest or access to certain skilling locations, what have you. Because there are many different areas in RuneScape where being able to survive and fight your way through yields great rewards.
 
The 2 most useful skills are definitely the Combat stats and Dung. Combat for obvious reasons, you need it for 3/4 of the things you do on RS (as well as money making). Dung is useful because it doesn't cost money to do and it gets you to use all of your skills and the rewards are useful for any player. IMO
 
Pro said:
I'd have to say summoning

Keep your Summoning points up! If your points run out, you'll be unable to summon your familiars, so if you plan on spending a fair bit of time with your familiar, you should head to an obelisk first to recharge, as well as grabbing some Summoning potions.

Skill-based familiars (like the macaw) can help out with a few skills at once, so you can be working on your Herblore, for example, while getting Summoning experience.

Keep an eye on your familiar's timer! They might just disappear right when you need them the most...

Consider unlocking the Spiritualise Food spell for your lunar spellbook. This spell allows you to heal your familiar with food, as well as boost its combat stats and regenerate its timer.



Trading Pouches and Scrolls for Shards

Bogrog, the ogre who manages the Gu'Tanoth Summoning obelisk, is eager to get his massive hands on as many Summoning pouches and scrolls as possible for reasons known only to himself, and to this end is willing to pay summoners for their efforts with spirit shards.

Bogrog will give you 70% of the shards required for a pouch, and a few less for scrolls, provided you have proven yourself worthy of this reimbursement. You need at least level 20 Summoning to trade in pouches and scrolls. In addition to this, you usually need a higher level to trade in a pouch or scroll.

This is a sliding scale; the table below shows a few examples to give you an idea of the level required to trade in pouches and scrolls. If you want to know the exact level required, Bogrog will tell you if you click the "Value" option on your pouch or scroll.

Pouch/Scroll Level Summoning Level Required to Trade
9 20
21 30
31 39
41 48
51 57
61 66
71 75
81 84
91 92
99 99



Familiarisation

The druids of Taverley are one of the main sources of spirit shards for sale in RuneScape, but have you ever wondered where all those shards actually come from? Well, the recent upsurge in new summoners means the druids are in need of a little help in gathering this much sought after resource, so are willing to share their secrets and teach you the art of familiarisation. Once per week, you'll have the mental fortitude to project your consciousness into the spirit realm itself to gather the raw materials the druids require to make spirit shards. The rewards for helping them will allow you to gain charms faster or earn you some ingredients for infusing summoning pouches with.


Charm Sprites

If you'd like to get hold of charms without engaging in combat, then you might be interested in hunting charm sprites. These little critters can be found south of the Tree Gnome Stronhold, on the way to the Arandar Pass. Hunters of at least level 72 will be able to buy the necessary tools from the gnome hunter Yaktwee, then use them to blast critters and transmute them into charms.


The Ex-ex-parrot

Those summoners who have completed the dastardly Rocking Out will have the option to speak to 50-Ships Mufassah about some other, erm, 'duties'. Doing so, of course, will earn you the 'right' to carry about a very dead parrot - of course, in RuneScape, nothing piratical is quite so simple...

As you'll face a terrible and violent fate if its true owner discovers that the parrot is now an ex-parrot (don't worry: no one is going to try to convince you that it's just sleeping), you will need to revive it... sort of. To convert the ex-parrot into an ex-ex-parrot, you will need some special equipment, which you can use with the ex-parrot. Using the ex-parrot-in-magical-cage on an evil and mysterious black rock will restore it to life or, erm, something like life.

Having revived the ex-parrot, you are now the proud owner of a brand new ex-ex-parrot (if such a thing could ever really be called new). Like all Summoning pets, you will need to feed it, but, unlike other Summoning pets, it will not eat food. Instead, you can simply use it on the black rock to feed it the evil and unnatural energies there.

The ex-ex-parrot has no growth stages, but only becomes hungry very slowly.

Spirit Cape

If you have a Defence level of 50, a Summoning level of 50 and a Dungeoneering level of 50, you may be able to purchase a spirit cape from the Rewards Trader of Daemonheim. While the cape is worn, the special attack cost for combat summoning familiars is reduced by 20% (this does not include the special moves that are activated by using scrolls). The cape also gives a small boost to your base defensive stats:

Item Level
Required
Attack Bonuses Defence Bonuses Other


Spirit cape 50
50
50 + 0 + 0 + 0 + 0 + 0 + 3 + 3 + 3 + 3 + 3 + 3 + 0 + 0 N/A


Summoning Training in Dungeoneering

It is possible to train all of your skills while dungeoneering, and Summoning is no exception. Familiars are particularly useful to aid you in combat and better manage the resources you receive. You can also gain Summoning experience by completing summoning skill doors.


Source: http://www.runescape.com/kbase/guid/summoning_extra_features
I have to agree with this!
Summoning is amazing as it supports nearly everything in the whole game.
 
You'd have to define 'useful' for me. By profit wise I'd say dungeoneering as in the long run you'll not only gain combat exp but soon you'd be able to access resource dungeons. Some of these dungeons have either npc's to camp at, skilling locations for obtaining raw materials faster/more conveniently or just for training.
 
I think that the creative skills (such as smithing,crafting) are very useful, Because that's usually what they did back in those times. If runescape wasn't so much based on making cash n' stuff, And more just like, skilling with what you have, and making gp takes like weeks to make....Smithing would be much more used to create armour, and crafting would be used more for rangers to make d'hide.
 
Fishing. You get fish, you either cook or sell. If you cook it is used as food. If you sell you can buy all other equipment you need for other skills. Nuff said.
 
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