Release Date:November 13th,2012
Setting of game: Call of Duty: Black Ops II takes place in the 1980s for the first 1/3 of the game, and in 2025 for the final 2/3.
Known Locations so far:
Los Angeles, California 2025
"The Vault"
Confirmed Vehicles:
C.L.A.W. Tiltjet Planes, X47 Pegasus, Quadrotors
Characters:
Alex Mason-Returning From Black Ops
Frank Woods-Returning From Black Ops
Jason Hudson-Returning From Black Ops
Harper-New Character
David Mason-Primary Protagonist also Alex Mason's Son
Raul Menedez- Main Antagonist
Confirmed Weapons:
XM-8 Assault Rifle
KARD Pistol
M-16
M249 SAW
ZOMBIES!!!!!
http://youtu.be/prs9EY8aULk
Sorry Must Click Link to see Video,
Perks*have not Been Confirmed Yet, this is alleged info*
-Perks- (Only new and modified!) (Perk slot not yet defined!)
1. Spy – Appear as a friend on the map. (Disadvantage is, you’re always spotted even without a UAV, and when shooting, you turn red on the map)
b. Pro – Detect enemy spies. They will still always be spotted on the radar.
c. Elite – If Pilot is active, your airship will be marked as an ally.
2. Escape Artist – When going prone, you feign death (You cannot shoot during)
b. Pro – When approaching death, the enemies crosshairs will turn to white, and your name will dissapear.
c. Elite – if Diver is active – You realistically fall into your feign death instead of diving.
3. Audiophile – Players with silenced weapons will show on your radar if they are shooting at you or close around you.
b. Pro – Footsteps are louder
c. Elite – If bladesman is active – kniving will show up on the radar
4. Defuser – Throw all equipment but cookable grenades up to 2x farther – a hollow circle will show up around your crosshairs, and the circle will fill in 3 seconds. When the circle is full, it will throw 2x farther, when it is empty, it will throw 1x as far.
b. Pro – Be able to take semtex off of players and throw them elsewhere, and be able to pick up any enemy equipment and use it as your own.
c. Elite – if quickdraw is active – the circle will fill in 1.5 seconds.
5. Juggernaut – Regenerate health faster while moving
b. Pro – Regenerate health faster while crouched
c. Elite – If scavenger is active – you are able to drop ammo packs for your team.
6. Diver – You can dive into cover (A.K.A. Dolphin Dive) – and while diving you can still shoot, however when you land it takes awhile to regain focus.
b. Pro – You crawl 2x faster
c. Elite – With Extreme conditioning active – You can sprint while crawling to crawl faster (3x) instead of getting up.
7. Pilot – Your flying killstreak’s kills will count towards your next killstreak.
b. Pro – Your controllable flying killstreaks will last until they are shot down.
c. Elite – With blind eye active – Your uncontrollable flying killstreaks will not show on the map.
8. Technician – Any land killstreak’s kills will count towards your next killstreak.
b. Pro – Your Advnaced UAVS will disable the enemies UAV
c. Elite – If defuser is active, your sentries cannot be taken down instantly.
9. Bladesman – You have 2 knives in each hand instead of just one in one hand. (This essentially makes knives kill twice as fast.)
b. Pro – You have a chance of dodging the incoming players knife.
c. Elite – If assasin is active – kniving will be completely silent and not show on the killfeed, unless countered by audiophile elite.
10. Conciousness – While standing, you are just as accurate as when you are prone
b. Pro – Your bullets cause more flinching.
c. Elite – If marksman is active – shooting your enemy will mark him on the mini map.
11. Focus – Be able to shoot while sprinting, even at the deduction of accuracy.
b. Pro – Be able to shoot while jumping, even at the deduction of accuracy.
c. Elite – If stalker is active – when jumping, equipment does less damage to you.
12. Deep Impact – Your bullets shoot through hard surfaces.
b. Pro – Your bullets gain 50% damage with each person they go through.
c. Elite – if steady aim is active – when hip-firing, your bullets have 10% more damage with each person they go through.
-NEW!!-
–Knife Melee Slot–
1. Default Knife – takes 2 swipes to kill, you need to put it away, and take it back out like usual.
2. Tactical knife – takes 4 swipes to kill, as long as you are pushing the melee button however, it will keep knifing
3. Tactical hammer – takes longer to get out, takes 4 swipes to kill, you need to put it away and take it back out like usual, but against riot shields and machines it takes only 1 swipe to destroy.
4. Throwing knifes – Start with 4, fast to get out, fairly accurate, but takes 2 to kill and is ranged
5. Tomahawks – Start with 2, slow to get out, fairly innacurate, and takes 1 to kill and is ranged
6. Ballistic knife – [Disallows use of equipment] – A tactical knife in one hand, while a ballistic knife is in the other. You start with 2 ballistic knives, and they kill in 1 shot. These knives take a moderate time to get out. (With Bladesman on, you start with 3 ballistic knives and one ballistic knife in each hand.)
-Guns- (More than EVER!!) (These are the ones announced or finished so far)
Assault Rifles
Submachine Guns
Shotguns
Sniper Rifles
Light Machine Guns
Pistols
Explosives
AK74 Mp5SD Model 590 Psg-1 Type 67 M973 SA-7 Grail / 9k32 Strela-2
Ruger Mini-14 PA3(DM) Model 1300 PSL Enfield L7 Steyr GB Stinger
Type 65 SW M76 Model 1100 SVD M240 Skorpion Redeye
Valmet M76 Type 64 Spas-12 Model 700 AS70 MEU Arwen 37
M70 UZI CAWS M76
Python M26 Grenade
R1 Rifle Ares FMG Featherlight
Mini-Uzi HG 84 Grenade
Valmet M60 AKS-74U Stakeout
M67 Grenade
AKM-63 Mac 10 Saiga-12
Sticky Grenade
AMD-65 MPL Striker
Commando
Type 64
AR-18
Attachments
-Attached Weapon Rack (Weapons attached to primary for quick weapon switching) (Only works when paired with pistols)
-Attached Pistol (For snipers only)
-Attached Shotgun (For Assault Rifles only)
-Attached Bayonette (For Assault Rifles and Snipers only)
-Laser
-Red dot sight
-Reflex scope
-Thermal Scope
-Acog Scope
-Extended Mags
-Dual Mags
-Rapid Fire
-Grenade Launcher (Grenades drop significantly more)
-Grip
-Perfected Ironsights (Ironsights that make it easier to see your bearings)
Multiplayer:
Game Modes
+Escort, a new game mode similar to Search and Destroy however a live player must be escorted to one of three areas (or two depending on the map) without being killed. The match will have rounds, consisting of one life only.
+Drop Zone and Kill Confirmed will return
+Team Defender and Infected will not return
Pointstreaks
Will follow from Modern Warfare 3's system
+Larger emphasis on objectives
+A bomb plant is worth 2 points
+A neutral flag is worth 1, however an enemy flag is worth 2
+Flag assist capture is worth 1, a capture is worth 2
+The Specialist Pointstreak has be modified. 2 kills now gets you 1 perk. The 4th kill gets you 2 more perks. The 6th kill gets you 3 more perks. The 8th Kill gets you 4 more perks. You do not get every perk when you reach 8 kills. Perks only become "Pro" when you have them Pro
+RC XD will not return
+Heat vision is a new Pointstreak reward. When you get the required points, you can activate this Pointstreak and your player pulls out a scope and attaches it to your weapon. This scopes main advantage is it's ability to detect enemies through most walls. Note, the scope can only be attached to primaries not including shotguns
+Item Packages requires 5 points. Fall along side care packages and air drop traps. Features a list of package items only including ammo, mini gun, grenade launcher, rocket launcher, and body armor
Prestiges
+There will be 15 prestiges
+There will be 50 ranks
+Every two prestiges there is a 5 rank increase
+The final prestige has 90 levels
ELITE 2.0
+ELITE is being fully incorporated into Black Ops 2
+Combat record has been modified and re-named as ELITE Stats
+There will be a specific lobby for clan matches (new way of leveling clans)
+Clan Tournaments can now be implemented
Removed
+No MOAB or Nuke
+No last stand
+No death streaks
+No flame thrower attachment
Map Design
+Map design and size will be following Black Ops not Modern Warfare 3
Sniper Rifles
+Improved sniper rifle usage.
+No aim assist for any sniper rifle.
+Less sway
Customization
+No longer just perk 1 chooses the players appearance
+Appearance is a combination of all perks and type of Pointstreak being used.
Hardcore
+Larger emphasis on hardcore than ever before
+No grenade launchers
+Only vehicle guided rocket launchers permitted
+Respawn timings decreased (for most modes)
+1 bullet in the foot will no longer kill a person, a head or chest shot is usually required.
+A person will now bleed out if severely injured.
Perk System 2.0
+The Perk Pro system has been upgraded
+There is now 2 options a perk can advance to.
+Both require different challenges to unlock
+Once the desired Pro version is unlocked, the player can select that as their "Perk Pro".
+Once selected, the only way to choose the other option is by entering prestige mode.
+For example Perk slot 1 has the perk called Speed
*Speed - Reduces the time taken to aim down the sight.
*Pro I - Swaps weapons faster.
*Pro II - Throws equipment faster
Combat Training
+Will be returning with vast improvements.
+Difficulty is no longer based on how long the bots take to start shooting.
+Bots now have an advance AI system
+Similar to the behavior seen in the MW3 Spec Ops survival
New Killstreak - Quadrotor
Setting of game: Call of Duty: Black Ops II takes place in the 1980s for the first 1/3 of the game, and in 2025 for the final 2/3.
Known Locations so far:
Los Angeles, California 2025
"The Vault"
Confirmed Vehicles:
C.L.A.W. Tiltjet Planes, X47 Pegasus, Quadrotors
Characters:
Alex Mason-Returning From Black Ops
Frank Woods-Returning From Black Ops
Jason Hudson-Returning From Black Ops
Harper-New Character
David Mason-Primary Protagonist also Alex Mason's Son
Raul Menedez- Main Antagonist
Confirmed Weapons:
XM-8 Assault Rifle
KARD Pistol
M-16
M249 SAW
ZOMBIES!!!!!
http://youtu.be/prs9EY8aULk
Sorry Must Click Link to see Video,
Perks*have not Been Confirmed Yet, this is alleged info*
-Perks- (Only new and modified!) (Perk slot not yet defined!)
1. Spy – Appear as a friend on the map. (Disadvantage is, you’re always spotted even without a UAV, and when shooting, you turn red on the map)
b. Pro – Detect enemy spies. They will still always be spotted on the radar.
c. Elite – If Pilot is active, your airship will be marked as an ally.
2. Escape Artist – When going prone, you feign death (You cannot shoot during)
b. Pro – When approaching death, the enemies crosshairs will turn to white, and your name will dissapear.
c. Elite – if Diver is active – You realistically fall into your feign death instead of diving.
3. Audiophile – Players with silenced weapons will show on your radar if they are shooting at you or close around you.
b. Pro – Footsteps are louder
c. Elite – If bladesman is active – kniving will show up on the radar
4. Defuser – Throw all equipment but cookable grenades up to 2x farther – a hollow circle will show up around your crosshairs, and the circle will fill in 3 seconds. When the circle is full, it will throw 2x farther, when it is empty, it will throw 1x as far.
b. Pro – Be able to take semtex off of players and throw them elsewhere, and be able to pick up any enemy equipment and use it as your own.
c. Elite – if quickdraw is active – the circle will fill in 1.5 seconds.
5. Juggernaut – Regenerate health faster while moving
b. Pro – Regenerate health faster while crouched
c. Elite – If scavenger is active – you are able to drop ammo packs for your team.
6. Diver – You can dive into cover (A.K.A. Dolphin Dive) – and while diving you can still shoot, however when you land it takes awhile to regain focus.
b. Pro – You crawl 2x faster
c. Elite – With Extreme conditioning active – You can sprint while crawling to crawl faster (3x) instead of getting up.
7. Pilot – Your flying killstreak’s kills will count towards your next killstreak.
b. Pro – Your controllable flying killstreaks will last until they are shot down.
c. Elite – With blind eye active – Your uncontrollable flying killstreaks will not show on the map.
8. Technician – Any land killstreak’s kills will count towards your next killstreak.
b. Pro – Your Advnaced UAVS will disable the enemies UAV
c. Elite – If defuser is active, your sentries cannot be taken down instantly.
9. Bladesman – You have 2 knives in each hand instead of just one in one hand. (This essentially makes knives kill twice as fast.)
b. Pro – You have a chance of dodging the incoming players knife.
c. Elite – If assasin is active – kniving will be completely silent and not show on the killfeed, unless countered by audiophile elite.
10. Conciousness – While standing, you are just as accurate as when you are prone
b. Pro – Your bullets cause more flinching.
c. Elite – If marksman is active – shooting your enemy will mark him on the mini map.
11. Focus – Be able to shoot while sprinting, even at the deduction of accuracy.
b. Pro – Be able to shoot while jumping, even at the deduction of accuracy.
c. Elite – If stalker is active – when jumping, equipment does less damage to you.
12. Deep Impact – Your bullets shoot through hard surfaces.
b. Pro – Your bullets gain 50% damage with each person they go through.
c. Elite – if steady aim is active – when hip-firing, your bullets have 10% more damage with each person they go through.
-NEW!!-
–Knife Melee Slot–
1. Default Knife – takes 2 swipes to kill, you need to put it away, and take it back out like usual.
2. Tactical knife – takes 4 swipes to kill, as long as you are pushing the melee button however, it will keep knifing
3. Tactical hammer – takes longer to get out, takes 4 swipes to kill, you need to put it away and take it back out like usual, but against riot shields and machines it takes only 1 swipe to destroy.
4. Throwing knifes – Start with 4, fast to get out, fairly accurate, but takes 2 to kill and is ranged
5. Tomahawks – Start with 2, slow to get out, fairly innacurate, and takes 1 to kill and is ranged
6. Ballistic knife – [Disallows use of equipment] – A tactical knife in one hand, while a ballistic knife is in the other. You start with 2 ballistic knives, and they kill in 1 shot. These knives take a moderate time to get out. (With Bladesman on, you start with 3 ballistic knives and one ballistic knife in each hand.)
-Guns- (More than EVER!!) (These are the ones announced or finished so far)
Assault Rifles
Submachine Guns
Shotguns
Sniper Rifles
Light Machine Guns
Pistols
Explosives
AK74 Mp5SD Model 590 Psg-1 Type 67 M973 SA-7 Grail / 9k32 Strela-2
Ruger Mini-14 PA3(DM) Model 1300 PSL Enfield L7 Steyr GB Stinger
Type 65 SW M76 Model 1100 SVD M240 Skorpion Redeye
Valmet M76 Type 64 Spas-12 Model 700 AS70 MEU Arwen 37
M70 UZI CAWS M76
Python M26 Grenade
R1 Rifle Ares FMG Featherlight
Mini-Uzi HG 84 Grenade
Valmet M60 AKS-74U Stakeout
M67 Grenade
AKM-63 Mac 10 Saiga-12
Sticky Grenade
AMD-65 MPL Striker
Commando
Type 64
AR-18
Attachments
-Attached Weapon Rack (Weapons attached to primary for quick weapon switching) (Only works when paired with pistols)
-Attached Pistol (For snipers only)
-Attached Shotgun (For Assault Rifles only)
-Attached Bayonette (For Assault Rifles and Snipers only)
-Laser
-Red dot sight
-Reflex scope
-Thermal Scope
-Acog Scope
-Extended Mags
-Dual Mags
-Rapid Fire
-Grenade Launcher (Grenades drop significantly more)
-Grip
-Perfected Ironsights (Ironsights that make it easier to see your bearings)
Multiplayer:
Game Modes
+Escort, a new game mode similar to Search and Destroy however a live player must be escorted to one of three areas (or two depending on the map) without being killed. The match will have rounds, consisting of one life only.
+Drop Zone and Kill Confirmed will return
+Team Defender and Infected will not return
Pointstreaks
Will follow from Modern Warfare 3's system
+Larger emphasis on objectives
+A bomb plant is worth 2 points
+A neutral flag is worth 1, however an enemy flag is worth 2
+Flag assist capture is worth 1, a capture is worth 2
+The Specialist Pointstreak has be modified. 2 kills now gets you 1 perk. The 4th kill gets you 2 more perks. The 6th kill gets you 3 more perks. The 8th Kill gets you 4 more perks. You do not get every perk when you reach 8 kills. Perks only become "Pro" when you have them Pro
+RC XD will not return
+Heat vision is a new Pointstreak reward. When you get the required points, you can activate this Pointstreak and your player pulls out a scope and attaches it to your weapon. This scopes main advantage is it's ability to detect enemies through most walls. Note, the scope can only be attached to primaries not including shotguns
+Item Packages requires 5 points. Fall along side care packages and air drop traps. Features a list of package items only including ammo, mini gun, grenade launcher, rocket launcher, and body armor
Prestiges
+There will be 15 prestiges
+There will be 50 ranks
+Every two prestiges there is a 5 rank increase
+The final prestige has 90 levels
ELITE 2.0
+ELITE is being fully incorporated into Black Ops 2
+Combat record has been modified and re-named as ELITE Stats
+There will be a specific lobby for clan matches (new way of leveling clans)
+Clan Tournaments can now be implemented
Removed
+No MOAB or Nuke
+No last stand
+No death streaks
+No flame thrower attachment
Map Design
+Map design and size will be following Black Ops not Modern Warfare 3
Sniper Rifles
+Improved sniper rifle usage.
+No aim assist for any sniper rifle.
+Less sway
Customization
+No longer just perk 1 chooses the players appearance
+Appearance is a combination of all perks and type of Pointstreak being used.
Hardcore
+Larger emphasis on hardcore than ever before
+No grenade launchers
+Only vehicle guided rocket launchers permitted
+Respawn timings decreased (for most modes)
+1 bullet in the foot will no longer kill a person, a head or chest shot is usually required.
+A person will now bleed out if severely injured.
Perk System 2.0
+The Perk Pro system has been upgraded
+There is now 2 options a perk can advance to.
+Both require different challenges to unlock
+Once the desired Pro version is unlocked, the player can select that as their "Perk Pro".
+Once selected, the only way to choose the other option is by entering prestige mode.
+For example Perk slot 1 has the perk called Speed
*Speed - Reduces the time taken to aim down the sight.
*Pro I - Swaps weapons faster.
*Pro II - Throws equipment faster
Combat Training
+Will be returning with vast improvements.
+Difficulty is no longer based on how long the bots take to start shooting.
+Bots now have an advance AI system
+Similar to the behavior seen in the MW3 Spec Ops survival
New Killstreak - Quadrotor