The Herblore Habitat, and the origin of its mysterious jadinkos, has long puzzled druids. Later this month, one of the druids reveals the truth, as you enter a newly-discovered living cave featuring a mixture of high-level skilling and combat, similar to the Living Rock Caverns.
It turns out that Papa Mambo’s wondrous enchanted Jade Vine isn’t as harmless as previously thought, and some of its ever-moving roots are causing corruption among the brood of the Jadinko Queen. You are called upon to cull the mutated strain. Corrupted jadinko babies, guards and males can be freely killed or given as a Slayer target (level 80, 86 and 91); protect or guard from their attacks, however, and you will find that the environment retaliates, with nearby roots giving you a light whipping. Those who work in cooperation with woodcutters, or chop down the roots themselves, will find their mission more relaxed, but by no means safe.
Cutting down the jade roots (level 83 Woodcutting) will yield a variety of logs. Curly roots are to be burnt in firepits (level 83 Firemaking) whereas straight roots can be fletched using a primitive process to make sagaies (sar-gay) , javelin-like weapons that are particularly strong against the jadinkos, especially if you stand at a distance (level 83 Fletching). The collection of material from defeated jadinkos will allow level 87 fletchers to create bolas, which can stun the jadinkos and most other targets.
For conscientious helpers, there will be buffing fruit and ecosystem seeds. For the persistent slayers, there is a chance of coming across the mysterious whip vine, which may sound incongruous but does wonders when attached to an abyssal whip (requiring 80 Slayer and 85 Attack to wield). It raises the whip’s stats, has the chance of delivering a small amount of poison damage to your targets and gives the old whip a brand-whipping-new special attack. Find that elusive vine and you’ll be able to vine-tune your abyssal vine whip to perfection!