Help me think of a way to do this

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Java class A
PHP site B

Java class A is a single player game (No servers)
PHP site B is the highscores

Java class A sends data to PHP site B


How can I do that without anyway of the user stopping the packet, editing it to put time: 0, score: 9999999999?
 
Encrypt the data, then decrypt it on the site.

- Fafaffy
 
Dykerosoft said:
Encrypt the data, then decrypt it on the site.

- Fafaffy

The user can always decrypt the data, as long as a server can decrypt it, the player can to.

Also, tell fafaffy to stop being a bitch and talk to me on steam :'(
 

Not if they don't have the encryption key. Are they really going to spend the time to bruteforce the key in order to change their score on a game?
 

Yes, they really are.

They're gonna have 10*590 graphics cards all brute forcing it with massive coolers.

Also, get on fucking steam.
 

I'll tell him to
 
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