Decided to go ahead and make this, please leave some constructive criticism + feedback, all will be taken into account for future reviews, this is the first that I've made.
One of the numerous amounts of twists to this game is the different concept of "gaming style" It has progressed into a 3D platformer, although it wasn't the best enhancement to this game, I'm sure players willing to overcome this will have an enjoyable gaming experience.
As opposed to any previous Crash Bandicoot games, the game begins like any other, evil Dr. Cortex creating another futile attempt to annihilate Crash Bandicoot. Dr. Cortex's first intentions of trying to rid of Crash involves a unique version of himself known as "Mecha-Bandicoot". Dr. Cortex will have yet another one of his attempts to eliminate Crash ruined. Although earlier games that precede to this one have you run amok throughout countless amounts of levels to reach up to having Dr. Cortex's plans crushed, this is overseen and all this commences within the first level, resulting in the termination of this "Mecha-Bandicoot"
After the first battle where the two end up plummeting to their doom, the two foes are locked together in a ball of flying fists. This concept is brilliantly thought out that'll keep you wanting to continue. You control the two as a "brawl" avoiding TNT and Nitro boxes. Before you complete this stage of the game, make sure to leave them in a brawl for a minute or two for a few animations that'll make you sure to laugh.
The plot behind this game unfolds when a twin set of birds arrive from a different dimension, elaborating their plans that consist of; the obliteration of Crash and Cortex as well as inhabit their home islands. This is where Cortex and Crash make an agreement to put their previous squabbling behind them in order to overcome the wrath of these cute, evil, little birds.
Their plan consists of Dr. Cortex with a device that'll allow them to travel from different dimensions, although this device requires "Power crystals" something of which they have to acquire throughout majority of the game. Throughout attempting to gain the numerous amounts of "Power crystals" Crash and Dr. Cortex will be faced with encounters of old rivals, seen within the previous games that follow up in the "Crash Bandicoot" series.
Any previous Crash Bandicoot game will have revolved around Crash running through a confined path, of which you'll smash crates filled with Wumpa fruit, avoid crates that contain explosives, continuously jump over the bottomless pits as well as use his famous "spin attack" to dispose of countless enemies. Although, we can see the use of these throughout Crash Twinsanity, the game itself expands to many other possibilities, allowing you to roam around instead of having to stick to a single path. Despite encountering a handful amount of enemies, you'll also have to complete a large quantity of puzzles that will keep you entertained for hours on end.
Quite a fun aspect to this game will have you playing as Crash whilst within a quarrel with Dr. Cortex over a Power crystal. This makes for a unique style of fighting styles, although it still consists of your spin attack, it adds a twist where you'll have Dr. Cortex attempt to keep ahold of the crystal while Crash is attempting to spin him out of possession. Crash can also toss Cortex across platforms to flip switches that'll lower bridges or dispatch of enemies. Although, attempts can get agitating attempting to throw Cortex as the controls just don't seem to calibrate with this as well as it could've. In certain levels you'll also be able to control Crash riding Dr. Cortex as a snowboard which is a humorous experience that had me wanting to replay the exact level, over and over. In my opinion one of the most clever thought out parts to this game is where the pairing of the two has Cortex finds himself running blindly from something terrifying, and, as Crash, you have to run down an alternate path, clearing obstacles that might cause Cortex to perish. This results in the requirements of fast reflexes, as well as some quick puzzle-solving skills.
Being able to play as Crash or Dr. Cortex in certain levels makes for quite a fun twist, also a neat addition to this is having the ability to play as Dr. Cortex's niece, Nina Cortex (or is it his daughter?)
As well as being able to play as these indifferent characters, with the basic controls, there are certain stages where you'll be required to "outrun" or escape while they're being chased.
The thing that stood out most to me throughout the game is the music, while the sound affects were creative and pleasing enough, I'll never be able to get over how well the music suited the stage you were playing, whether it be on the tropical islands, the haunted academy, the snow, the music was there to make it feel that much more enjoyable.
Something I found remarkable was how Crash managed to express himself through the series, majority of the time it's random noises with obscure facial expressions, majority of the time you'll be able to manage the message he's trying to get across.
This game is considerably generous with the amount of lives given, although it can be challenging, if you are to lose a life, you'll be taken back to the previous checkpoint box, which occurs every 5-10 minutes of gameplay. Even if you have lost all lives gained throughout the game, you'll be taken aback to the previous "Save game" crate, despite that this doesn't come across too often, you'll very rarely ever run of of lives necessary to precede back to this point anyway.
Something that'll come in handy throughout this game is that, most of the time, you can use the right analog stick to move the camera around and get the perspective that you want on the action. Although you'll be forced into a position where you'll have to take a risk with a blind jump, this is seemingly useful and makes the gaming experience a lot more pleasant.
If you enjoyed any previous Crash Bandicoot game, you're sure to love this one and I would recommend anyone to buy this, as appealing as it is and with the indifferent style of gaming opposed to the others, it makes for an overall entertaining experience that'll have you playing for hours.
Rating:
Presentation: 8.5
It has a fluid transition and good designs that make this game a breeze to play through.
Graphics: 8.0
For its time, this game has substantially decent graphics for a game designed on the Ps2/xBox.
Sound: 9.0
The music is what kept me repeating levels continuously for hours and the dialogue throughout the experience was pleasant to listen to.
Gameplay: 8.0
The camera angles are pleasant, but can also be a pest in some cases, but being able to oversee this will result in a fun action based game that many should enjoy.
Overall: 8.375
Like stated previously, I'd recommend anyone that's enjoyed previous Crash Bandicoot games to give this one a shot.
The reason I chose to review this game because this is my all time favourite game, I've completed the game at least 20 times, beginning to finish as I have receive no enjoyment out of these new Crash Bandicoot games, they're ruined.
R.I.P Crash Bandicoot.
One of the numerous amounts of twists to this game is the different concept of "gaming style" It has progressed into a 3D platformer, although it wasn't the best enhancement to this game, I'm sure players willing to overcome this will have an enjoyable gaming experience.
As opposed to any previous Crash Bandicoot games, the game begins like any other, evil Dr. Cortex creating another futile attempt to annihilate Crash Bandicoot. Dr. Cortex's first intentions of trying to rid of Crash involves a unique version of himself known as "Mecha-Bandicoot". Dr. Cortex will have yet another one of his attempts to eliminate Crash ruined. Although earlier games that precede to this one have you run amok throughout countless amounts of levels to reach up to having Dr. Cortex's plans crushed, this is overseen and all this commences within the first level, resulting in the termination of this "Mecha-Bandicoot"
After the first battle where the two end up plummeting to their doom, the two foes are locked together in a ball of flying fists. This concept is brilliantly thought out that'll keep you wanting to continue. You control the two as a "brawl" avoiding TNT and Nitro boxes. Before you complete this stage of the game, make sure to leave them in a brawl for a minute or two for a few animations that'll make you sure to laugh.
The plot behind this game unfolds when a twin set of birds arrive from a different dimension, elaborating their plans that consist of; the obliteration of Crash and Cortex as well as inhabit their home islands. This is where Cortex and Crash make an agreement to put their previous squabbling behind them in order to overcome the wrath of these cute, evil, little birds.
Their plan consists of Dr. Cortex with a device that'll allow them to travel from different dimensions, although this device requires "Power crystals" something of which they have to acquire throughout majority of the game. Throughout attempting to gain the numerous amounts of "Power crystals" Crash and Dr. Cortex will be faced with encounters of old rivals, seen within the previous games that follow up in the "Crash Bandicoot" series.
Any previous Crash Bandicoot game will have revolved around Crash running through a confined path, of which you'll smash crates filled with Wumpa fruit, avoid crates that contain explosives, continuously jump over the bottomless pits as well as use his famous "spin attack" to dispose of countless enemies. Although, we can see the use of these throughout Crash Twinsanity, the game itself expands to many other possibilities, allowing you to roam around instead of having to stick to a single path. Despite encountering a handful amount of enemies, you'll also have to complete a large quantity of puzzles that will keep you entertained for hours on end.
Quite a fun aspect to this game will have you playing as Crash whilst within a quarrel with Dr. Cortex over a Power crystal. This makes for a unique style of fighting styles, although it still consists of your spin attack, it adds a twist where you'll have Dr. Cortex attempt to keep ahold of the crystal while Crash is attempting to spin him out of possession. Crash can also toss Cortex across platforms to flip switches that'll lower bridges or dispatch of enemies. Although, attempts can get agitating attempting to throw Cortex as the controls just don't seem to calibrate with this as well as it could've. In certain levels you'll also be able to control Crash riding Dr. Cortex as a snowboard which is a humorous experience that had me wanting to replay the exact level, over and over. In my opinion one of the most clever thought out parts to this game is where the pairing of the two has Cortex finds himself running blindly from something terrifying, and, as Crash, you have to run down an alternate path, clearing obstacles that might cause Cortex to perish. This results in the requirements of fast reflexes, as well as some quick puzzle-solving skills.
Being able to play as Crash or Dr. Cortex in certain levels makes for quite a fun twist, also a neat addition to this is having the ability to play as Dr. Cortex's niece, Nina Cortex (or is it his daughter?)
As well as being able to play as these indifferent characters, with the basic controls, there are certain stages where you'll be required to "outrun" or escape while they're being chased.
The thing that stood out most to me throughout the game is the music, while the sound affects were creative and pleasing enough, I'll never be able to get over how well the music suited the stage you were playing, whether it be on the tropical islands, the haunted academy, the snow, the music was there to make it feel that much more enjoyable.
Something I found remarkable was how Crash managed to express himself through the series, majority of the time it's random noises with obscure facial expressions, majority of the time you'll be able to manage the message he's trying to get across.
This game is considerably generous with the amount of lives given, although it can be challenging, if you are to lose a life, you'll be taken back to the previous checkpoint box, which occurs every 5-10 minutes of gameplay. Even if you have lost all lives gained throughout the game, you'll be taken aback to the previous "Save game" crate, despite that this doesn't come across too often, you'll very rarely ever run of of lives necessary to precede back to this point anyway.
Something that'll come in handy throughout this game is that, most of the time, you can use the right analog stick to move the camera around and get the perspective that you want on the action. Although you'll be forced into a position where you'll have to take a risk with a blind jump, this is seemingly useful and makes the gaming experience a lot more pleasant.
If you enjoyed any previous Crash Bandicoot game, you're sure to love this one and I would recommend anyone to buy this, as appealing as it is and with the indifferent style of gaming opposed to the others, it makes for an overall entertaining experience that'll have you playing for hours.
Rating:
Presentation: 8.5
It has a fluid transition and good designs that make this game a breeze to play through.
Graphics: 8.0
For its time, this game has substantially decent graphics for a game designed on the Ps2/xBox.
Sound: 9.0
The music is what kept me repeating levels continuously for hours and the dialogue throughout the experience was pleasant to listen to.
Gameplay: 8.0
The camera angles are pleasant, but can also be a pest in some cases, but being able to oversee this will result in a fun action based game that many should enjoy.
Overall: 8.375
Like stated previously, I'd recommend anyone that's enjoyed previous Crash Bandicoot games to give this one a shot.
The reason I chose to review this game because this is my all time favourite game, I've completed the game at least 20 times, beginning to finish as I have receive no enjoyment out of these new Crash Bandicoot games, they're ruined.
R.I.P Crash Bandicoot.